Torqen is a physics hill climb runner built around a single car. Name it, tune it, paint it, then find out how far it gets before it lands on its roof.
Runs are short. The next one is always better.
Pick a world, a length and an opponent, then drive. Everything else lives in the garage.
A new world is not a new colour scheme. Every one of them changes something about how the car behaves, so the line you learned somewhere else stops working.
Gas, brake, and a NOS boost that saves a run about as often as it ends one. Everything past that is what you did with the six upgrade lines in the garage.
Rotating mid flip is a core mechanic, not a perk you have to buy first. Every player can stick a landing on their first attempt.
Fixed timestep physics, so a seed plays out identically on every device. When you lose a run, the terrain was not the reason.
Chase the ghost of your personal best down the same hill, or race a bot with three levels of track knowledge.
Engine, grip, suspension, fuel tank, air control and rollcage. Each one changes the feel of the drive, not just a number.
Wheels, paint, driver faces, decals and six gadget mounts. The car on the home screen is the car you drive.
Everything runs on your device. Scores queue up and submit themselves the next time you have a signal.
Landscape on phone and tablet, with the gauges out of the way of the hill.
Fuel, speed, distance, and where the bot is.
Seven tabs of tuning and cosmetics.
Same terrain as everyone else, once a day.
Pick a world and a length, tap start. A sprint is a thousand metres and about a minute of your day.
Coins come from distance, pickups and milestones every 250 metres. They buy upgrades, cosmetics and the next world.
Your ghost, the bot, the daily leaderboard, or the streak that pays 500 coins on day seven. Pick whichever one bothers you most.
Torqen is a physics hill climb runner. You get one car, you name it, tune it and paint it, and then you drive it as far as it will go before it lands on its roof. Runs are short, so the next one is always a minute away.
Yes. Torqen is free to download and play. Worlds and upgrades are bought with coins you earn by driving.
Yes. The whole game runs on your device, so it plays on a plane or with no signal. Scores queue up and submit themselves the next time you reconnect.
Each world changes one rule of the drive rather than just the colours. Grassland plays it straight. Desert throws crosswinds at you mid jump. Snow takes your grip away. Volcano heats the engine until you back off the gas. Night cuts your look ahead down to what the lights reach. Moon drops the gravity and doubles every launch.
You can race a bot with three levels of track knowledge, from one that reads nothing ahead to one that reads fourteen metres. You can also chase the ghost of your own best run, replayed exactly as you drove it.
One run a day on terrain every player in the world gets that same day, so the score is a fair comparison. There is also a login streak worth up to 500 coins on day seven.
No. You tap and play. Signing in to Google Play Games is only there if you want the global leaderboards and the 23 achievements.
Free, offline, and about a minute per run. Name your car and see how far it gets.