Quarko turns twelve ideas from science and mathematics into twelve separate games: light and mirrors, charged fields, living cells, logic grids, illusions your eye builds on its own. Offline, no timers, barely any reading.


Nothing here is a reskin. Each game is built on its own idea, with its own board, art, level campaign and Endless mode.
Every one of the twelve opens the same way, so you never relearn the menu.


The Daily Observation pulls a single board from any of the twelve games. Same puzzle for everyone, once a day.
Quarko is built for two minutes on a platform or two hours on a couch, and it does not care which one you pick.


Yes. All twelve games are free to play, campaign and Endless included. There is one optional purchase, Quarko Complete, which lifts the hint limit and doubles the daily reward. It is never required to finish a level.
No. The science is the raw material, not the homework. Nothing is explained with formulas, and every board can be read by looking at it.
Yes. Each one is built backwards from a valid solution instead of being searched for, so there is never a dead board and never a wait while the app thinks.
Completely. Generation, solving and progress all happen on your device.
Not in Endless. The level campaign counts stars, not seconds.
IOCODO LLC, the studio behind KaBlok, Starglax and SoliDuel. You can reach us from the support page.
Quarko is finished and waiting on store review. It lands on the App Store and Google Play shortly, free to play from the first tap.